Team

Jonathan Erhardt
Jonathan Erhardt
Founder and Game Designer

Jonathan splits his time between game design, programming, legal, and operations.

With his Frankensteinian background in law (PhD from Bern), philosophy (BPhil from Oxford), teaching (Master in education from Bern), and game development (previously working on Morphies Law, Brainbread, Public Enemy and for Windward Mark Interactive), he feels like he somehow beat the cosmic odds, and found a place where he can apply all of it.

Finn Meinert Matthiesen
Finn Meinert Matthiesen
Art Direction & Lead 3D Artist

After receiving his diploma in communications design in 2009, Finn directly started to work in games and eventually became Principal 3D Environment Artist at the German AAA studio Crytek. During his career, he worked on various AAA game titles, like the Crysis franchise, Ryse - Son of Rome, Warface, Homefront 2, The Climb, and Robinson - The Journey.

Afterwards, he continued to work on upcoming AAA titles at the Berlin based design studio KARAKTER Design. KARAKTER Design won several Emmy Awards for their art direction on the Game of Thrones TV series and was responsible for the art direction and design on AAA games like Horizon - Zero Dawn, the Killzone franchise or the Call of Duty series.

Joseph Lin Chu
Joseph Lin Chu
Senior Programmer

In a past life, he went through grad school and worked as a machine learning scientist on some pretty cool things involving natural language processing and computer vision, but eventually found himself feeling personally unfulfilled.  

After some time in the metaphorical wilderness, he joined Twin Earth to pursue a mission he thinks is more closely aligned with his values and philosophy, as well as one that allows him the freedom to satisfy the creative passions that he’d thought he’d had to leave behind. He hopes to be able to contribute to creating some truly profound game experiences that will make an impact on the culture of our societies and potentially spread worthwhile ideas that will help create a better world, as well as create happiness in those who play them.

Marco Santini
Marco Santini
Senior Programmer

Marco originally transitioned from audio engineering and mixing into programming, where he has clearly found a new home.

He is a UE4 generalist and works on everything, from giving character abilities to building amazing castle architecture from simple blocks.

Alessandro Chiri
Alessandro Chiri
Trainee 3D Artist

Alessandro started his journey at SAE Institute Zurich in 2018 and completed his education as a Game Artist & Animator in 2020. Ever since, he started focusing on character art and enjoys the process of creating "living" creatures in 3D.

Daniel Hofer Photo
Daniel Hofer
Infrastructure and Backend

Daniel Hofer supports Twin Earth by taking care of the Twin Earth infrastructure and making sure the servers are running. 

He started his career in game development working on Public-Enemy and BrainBread and has since launched the Minecraft server hosting solution Multicraft. He was also the lead programmer on Morphies Law

Philipp Kuhn
Philipp Kuhn
Senior Programmer

After studying to become a software engineer and subsequently working for a couple of years in C++ and C# environments, Philipp decided to follow his passion and transition to game development. When his studies to become a game designer were completed, he worked on various projects in both Unreal Engine and Unity before joining Twin Earth.

Philipps passions in programming games are the creation of flexible and interconnected game systems, enabling swift and intuitive user interactions through smart UI systems, and the effortless creation of almost infinite game content through procedural generation.