Team

Jonathan Erhardt
Jonathan Erhardt
Founder and Game Designer

Jonathan splits his time between game design, programming, legal, and operations.

With his Frankensteinian background in law (PhD from Bern), philosophy (BPhil from Oxford), teaching (Master in education from Bern), and game development (previously working on Morphies Law, Brainbread, Public Enemy and for Windward Mark Interactive), he feels like he somehow beat the cosmic odds, and found a place where he can apply all of it.

Marco Santini
Marco Santini
Senior Programmer

Marco originally transitioned from audio engineering and mixing into programming, where he has clearly found a new home.

He is a UE4 generalist and works on everything, from giving character abilities to building amazing castle architecture from simple blocks.

Daniel Hofer Photo
Daniel Hofer
Infrastructure and Backend

Daniel Hofer supports Twin Earth by taking care of the Twin Earth infrastructure and making sure the servers are running. 

He started his career in game development working on Public-Enemy and BrainBread and has since launched the Minecraft server hosting solution Multicraft. He was also the lead programmer on Morphies Law

Philipp Kuhn
Philipp Kuhn
Senior Programmer

After studying to become a software engineer and subsequently working for a couple of years in C++ and C# environments, Philipp decided to follow his passion and transition to game development. When his studies to become a game designer were completed, he worked on various projects in both Unreal Engine and Unity before joining Twin Earth.

Philipps passions in programming games are the creation of flexible and interconnected game systems, enabling swift and intuitive user interactions through smart UI systems, and the effortless creation of almost infinite game content through procedural generation.